This was such an ordeal. The biggest problem seemed to be that when you dropped the torch the ghosts still followed you and not the torch. You could have used flags to get your henchmen and heroes unstuck if this were not happening. Regardless, this was a big pain and a work around shouldn't be required.
I also had trouble with the "troublesome flamingos". I assume I'm missing something on that quest, but it doesn't seem very obvious.
The "captive voices" quest was also pretty weird. I figured it out but didn't really understand how.
I really like the puzzle quests and the guide quests, but these three just seem a little rough around the edges.
later,
-junc
|